

Each character class has a different set of weapons, abilities, strengths and weaknesses that count another class's in a rock-paper-scissors style of gameplay - in order to accomplish objectives efficiently, a balance of these classes is required due to how these strengths and weaknesses interact with each other in a team-based environment. Team Fortress Classic: Source revolves around two teams, Red and Blue (although sometimes there is additional Green and Yellow teams), who can choose between nine (although sometimes ten) different classes. And so Team Fortress Classic: Source was reborn!" Then I came up with another idea - doing something similar, but instead of a direct port, a complete overhaul to the original game, with new ideas, new gameplay mechanics, and new styles of tackling a problem. I also remember reading that some people were trying to make a similar thing for Team Fortress Classic, but it's apparently been cancelled due to behind-the-scenes drama and other things. A direct contrast to Counter-Strike: Source - the game that did kind of the same thing for the original Counter-Strike, but actually gave some improvements to the gameplay, weapons and physics. It was disappointing to fans who actually wanted a proper remake, which we didn't get until the spectacular Black Mesa over a decade later. "Anyone remember Half-Life: Source? Valve's port of Half-Life to the Source engine? It wasn't anything special - just a direct copy and paste with some improved graphics, but a LOT of bugs and glitches despite running on a technically superior engine.
